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This game is very colorful and pretty. I really like the visuals. The controls threw me off for a bit until I checked out the key bindings. Everything played smoothly and I enjoyed it. My main comment would be that, for me, this would be hard to play in 20 minutes because it takes me longer than that to check out the characters, abilities, decide on equipping, etc. I tend to go rather slowly and methodically. But as a larger game, that wouldn't be a problem. I was also confused by the turn order. For some reason I always expect turn order to go left to right instead of right to left. But that is a me problem. Very nice game.

Thank you so much for playing and for the feedback, Zombie! ^^ <3 I'm happy you enjoyed the game! :D And yep, I guess I did learn this was never meant to be a game shorter than 20 minutes. xD :D <3 Thanks so much again! :)

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Really enjoyable and fun combat focused game. It feels like a vertical slice out of a bigger project and I think that works well for such a short game focused on battles. It really respects my time as a player with it basically being quick virtual novel style cutscenes, shops that get straight to the point, streamlined "menu" (during the break scenes), and punchy battles. I would have preferred to be able to equip my actors from that same pseudo menu instead of having to select "menu" and then navigating to equip but that's a personal preference and not a deal breaker as I understand this was made in a short amount of time. I like the variety of characters and none of them feel like blatant copies of each other. I played this one twice because it didn't record right the first time, so I chose different characters my second run compared to my first run through just to see how they played. Nice variety of skills, equipment, and consumables. It feels designed to let the player win and a little more difficulty wouldn't be a bad thing, but over all a nice introduction to what could be a more in depth and complicated battle system. For a short game jam, it's perfect. I like the Rock-Paper-Scissors design of the combat system. The art is nice but the enlarged and pixelated backgrounds don't match the character art. Honestly though, that's just nit picking as it fits the vibe and tone of the game. The writing is short and punchy, which I like. The overall presentation, polish, and execution are all top notch, very well done and shows a high level of competency of you as a game dev. Great job!


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Hi Slaughty and wow! Thank you so much for playing the game and for giving a very detailed review! I am sooo excited to watch your playthrough as well! ^^ <3 And im glad you mentioned the game could use challenge, since this will be worked upon after the jam with more unlockable characters & more challenging modes. ^^ Anyway, Im so happy you enjoyed this short demo for what it is <3 Thank you so much once again Slaughty! Merry Christmas' <3

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Finished this in 30 mins!
Never thought that you can make a battle focused game under 20 mins gameplay this enjoyable !

My dancer is fully equipped and ready to burn everything WAHAHAHA!

Hello Ilmania and wow that's awesome you got Mikaye in full burning-everything gear, love it xD :D <3 Thanks so much once again for playing and I'm so happy you enjoyed! <3 ^^

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Made originally for a Christmas game jam, this game turned out to be more fun that I expected. Gameplay is fun and the rock-paper-scissors mechanics are well implemented.

This game is re-playable. It offers many different characters and lots of items to grind for. The game is pretty to look at as well.

A very well put-together package! Well done!


Hi windryder and wow thank you so much for the kind words and for playing the game I'm very happy you enjoyed the game and its replayability. ^_^ <3 Grateful for this jam that gave me this opportunity to create something like this. ^^